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Artefacts Studio

Computer Games · France · 200 employees

5 Decision makers
200 Employees
$2M Revenue
2003 Founded

Organizational Chart of Artefacts Studio

Roles identified within Artefacts Studio's leadership team, from public professional data, updated 18 Oct 2026.

Department

Artefacts Studio's Full Organizational Chart

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Job title Department People Action

Decision makers at Artefacts Studio by function

Tech & product

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Decision makers at Artefacts Studio

5 identified 5 Directors
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Team Structure headcount by department

Design
38
Technical
16
Other
5
HR
4
Product
3
Project Management
3
Research
2
Finance
1

How to prospect Artefacts Studio's departments

Design

This is where the company's largest headcount sits (38 people). Show rather than tell: these profiles judge you on the quality of what you put in front of them.

Technical

The company's second-largest department (16 people). Developer experience and integration effort will make or break your pitch here.

Other

5 people work in this department. Hard to read from the outside: use a first exchange to map who does what before pushing an offer.

HR

A team of 4 people. Recruitment efficiency, onboarding and retention are the priorities to anchor your outreach on.

Product

This department counts 3 people. Roadmap pressure and prioritisation are their daily reality: show how you remove friction from discovery or delivery.

Project Management

3 people work in this department. Deadlines and cross-team coordination are the daily battle: position yourself on predictability and visibility.

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FAQ Artefacts Studio

Who runs Artefacts Studio?

The highest-ranking leadership role identified at Artefacts Studio is “Animation Director”, based on public data updated 18 Oct 2026.

How many decision makers does Artefacts Studio have?

5 decision makers identified.

How do I contact a decision maker at Artefacts Studio?

Verified emails and phone numbers are available in Zeliq, with free credits at sign-up.

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About Artefacts Studio

Artefacts Studio is a company active in the Computer Games space, based in France. The company was founded in 2003 and employs approximately 200 people. As part of the broader Technology, Information and Media sector, Artefacts Studio operates specifically in the Computer Games segment. Its estimated yearly revenue stands at about $2M. The data below (industry, headcount, location and business signals) helps sales teams qualify Artefacts Studio and pinpoint the right decision makers from the first touchpoint.

Activity & Market

The company evolves in the Computer Games segment of the Technology, Information and Media sector. The company is categorised as “Privately held”.