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Gunzilla GamesComputer Games · 201-500 · B2B contacts & data

Computer Games Germany B2B Est. 2020
16 Decision makers
500 Employees
$4M Revenue
2020 Founded

Decision Makers at Gunzilla Games

Total identified

16 decision makers identified 2 C-Level 14 Heads
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Decision maker Email Phone

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Organizational Chart of Gunzilla Games

Roles identified within Gunzilla Games's leadership team, based on public professional data.

Gunzilla Games's Full Organizational Chart

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Job title Department People Action

Team Structure headcount by department

Design
48
Technical
38
Other
11
Product
7
General Management
6
Consulting
4
Marketing
4
HR
2

Funding

Last round Venture · $0
Total funding $131M (9 rounds)
Seed Round $25M Nov 2020
Venture Round N/A Dec 2021
Initial Coin Offering N/A Jan 2022
Venture Round $46M Aug 2022
Venture Round $30M Mar 2024
Initial Coin Offering $10M Mar 2024
Series B $20M Mar 2024
Venture Round N/A Oct 2024
Venture Round N/A May 2025

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About Gunzilla Games

Gunzilla Games is a business specialised in Computer Games, headquartered in frankfurt, Germany. Established in 2020, it has a workforce of roughly 500 people. Within the wider Technology, Information and Media sector, Gunzilla Games focuses on the Computer Games segment. Its customer base is mainly professional: Gunzilla Games operates on a B2B model. To date, Gunzilla Games has completed 9 funding rounds totalling $131M. Its estimated yearly revenue stands at about $4M. The data below (industry, headcount, location and business signals) helps sales teams qualify Gunzilla Games and pinpoint the right decision makers from the first touchpoint.

Activity & Market

The company evolves in the Computer Games segment of the Technology, Information and Media sector. As a B2B company, Gunzilla Games primarily serves business clients and professional organisations. In terms of structure, it is registered as “Privately held”.

How to prospect Gunzilla Games's departments

Design

With 48 people, this is the organisation's biggest team. Collaboration tooling and feedback cycles are daily topics: a precise use case will beat any generic message.

Technical

With 38 people, this is the organisation's second pillar. Developer experience and integration effort will make or break your pitch here.

Other

A team of 11 people. A cross-functional team where use cases vary: qualify the actual roles before tailoring your pitch.

Product

This department counts 7 people. These profiles evaluate constantly: offer a fast, low-commitment way to test your value.

General Management

6 people work in this department. Executive attention is scarce: one sharp sentence on business impact beats three paragraphs of features.

Consulting

A team of 4 people. Billable time is the key metric: anything that reduces non-billable work deserves a spot in your opener.

FAQ Gunzilla Games

What industry does Gunzilla Games operate in?

Gunzilla Games operates in the Computer Games industry, specifically in the Technology, Information and Media category.

How many employees does Gunzilla Games have?

Gunzilla Games has approximately 500 employees (in the 201-500 range). This figure is an estimate to help qualify the account, not a legally certified number.

How do I find contacts at Gunzilla Games?

Zeliq lets you identify decision makers at Gunzilla Games, enrich their professional contact details (verified emails and direct phone numbers), and launch targeted multichannel prospecting sequences.

Where is Gunzilla Games headquartered?

Gunzilla Games is headquartered in frankfurt, Germany.

What is the organizational chart of Gunzilla Games?

Based on public professional data, Gunzilla Games's organizational chart includes roles such as CFO, CEO, Audio Director, Interim Marketing Director. Zeliq lets you find the verified contact details behind each of these roles.

Why use this data before prospecting Gunzilla Games?

Knowing Gunzilla Games's industry, headcount, and business signals lets you personalise your outreach, prioritise high-potential accounts, and reach the right decision makers from the very first contact.